https://www.youtube.com/watch?v=W0brCeJNMqk&t=7230s
<Timer>
Delay, RetriggerableDelay

Set Timer by Event, Create Event, 
Pause Timer by Handle, Unpause Timer by Handle, Clear and Invalidate Timer by Handle
Set Timer by Function Name

Add Timeline
-----------------------------
<Flow>
Branch  "B"
Sequence "S"
Flip Flop 
Do Once, Do N
Gate
For Loop, While Loop
Switch
-----------------------------
<Data>
Enumeration
Structure, break, make, set members
Data Table, get data table row
-----------------------------
UCX_

*********************************************************************************
https://www.youtube.com/watch?v=bY6Nl-OEhSo

<Door>
Cast To ThirdPersonCharacter
Enable Input, Disable Input
Get Player Controller
E key
Flip Flop
SetRelativeRotation
Add Timeline
Make Rotator

<Hat>
Cast To ThirdPersonCharacter
Enable Input, Disable Input
E key
Add Custom Event
Set Static Mesh
AttachComponentToComponent
DestroyActor

<DamageBox>
Cast To ThirdPersonCharacter
Set Timer by Event
Apply Damage
Event AnyDamage
Clear and Invalidate Time by Handle

Create Widget
Add to Viewport
Get Player Controller

Get Owning Player Pawn
Cast To ThirdPersonCharacter

Spawn Emitter at Location
GetActorLocation

<Soccer Goal>
Cast To "X"
Spawn Emitter at Location
GetWorldLocation
DestroyActor
Make Vector, Break Vector
Delay
Spawn Actor from Class
GetActorLocation

<Heat Actor>
Cast To ThirdPersonCharacter
Get Forward Vector

Set Simulate Physics
Add Impulse
Make Vector, Break Vector
Disable Movement
Delay
Set Simulate Physics
AttachComponentToComponent
SetRelativeLocation
SetRelativeRotation
SetMovementMode

*********************************************************************************
https://www.youtube.com/watch?v=x5KlU7Q4MzY

<Enumeration>
<Structure>
<Child BluePrint>
<Array, Set, Map>
<WidgetBlueprint>
<Function>

*BP_ItemMaster
Cast To ThirdPersonCharacter
Get Player Controller
Enable Input, Disable Input
DestroyActor

Array-Add

Get Player Controller
Create Widget
Add to Viewport

Set Brush from Texture
Set Brush Color

Set Array Elem
Spawn Actor from Class
Is Valid Class

clamp

Get Owning Player Pawn
Cast To ThirdPersonCharacter
Set Array Elem

AttachComponentToComponent
Set Static Mesh

SetText
Set Visibility

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