https://www.youtube.com/watch?v=KtiWmjPFpi0&list=PL4eC8eb9nrxfOIJMAyXVE1hE9IF6g2Kdo&index=29 

 

Smooting : Face

Normal bake   G : -Y

             selected to Active (체크)

Hi poly -> low poly 클릭 'bake'

Add Leaf Bones (체크해제)

Bake Animation (체크)

 

블랜더에서 하나의 오브젝트에 복수의 매터리얼, UV, 텍스쳐 설정
언리얼에서 TextureCoordinate로 해당하는 UV를 선택

 

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